access_hologram: 光の海

One listen for this one.

I’ve written in this manner before but I can’t find anything similar at the moment. When I do I’ll update this.

Anyway, I wrote in short, kind of punchy sentences, though maybe it would be more accurate to say that I wrote in a manner that’s kind of staccato. Kind of.

I think I spent far too much of this focusing on describing the song rather than letting the imagery and feel come out. Had I done so and I think I would’ve written something pretty good.

access_hologram’s “光の海” is from 避難.

I hope you enjoy.

A long draw across an open plane. Flat, drawing long, drawing thin and wide. Layering. Range and breadth and depth through rising. Form of greater complexity, and it all fades away. Silence.

A return in a lower form. and perhaps more compressed. Then expanding. Spreading out. Increasing in rage, and a shift. The idea of horns rises in the background, almost as a counter. Constantly building up to a point. Almost overtaking. Falling back. Silence.

Another long draw. Keys move around. They go low. They rise and reach for something higher. Sounds merging into one made of many. Reach for a moment of realisation. Of calm. Of understanding. Looking forward. Reaching focus. Expanding out. Pushing into intensity. No aggression; just culmination. Fading away. Silence. The song ends.

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Two in the Air

A photo of two rock doves as they move through space by the power of flight.

This is my submission into Leanne Cole‘s “Monochrome Madness” for this week. Participating is pretty straightforward and something I recommend. If you do, then include the tag “monochrome-madness” in your post. If not participating, then at the least check out Leanne’s photography as well as what other people submit.

I hope you enjoy.

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Prius Putting Practise

Earlier this year I interviewed an artist about an album that was awaiting a release date.
The album came out over the weekend and I was meant to have the interview ready to publish, but I didn’t. I’ve spent yesterday and today working on it, though most of today was spent working on the below image.

I didn’t want to use the artist’s promo image due to having already been used a bit so instead I took some elements from it and added the putting mat based on something the artist said a a few days ago.

The image is meant to be what it is and I’m glad it turned out. It was a lot of work and it wasn’t a good idea but I’m not fussed.

If you want to read it, the interview is on Culture Eater.

I hope you enjoy.

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Carsten Dahl Trinity: Everything Never Happens to Us

One listen for this one.

The song sounds as though it has been deconstructed, then haphazardly reassembled. It’s an interesting piece and I think it works quite well.

I was looking to just describe the song’s instrumentation as it progressed and there are parts where that didn’t quite happen which led to me slowing down a bit more than I’d have liked. That said, I think some of this came out quite well.

Carsten Dahl Trinity’s “Everything Never Happens to Us” is from Mirrors Within.

I hope you enjoy.

Seemingly the sounds stumble in before realigning themselves to sound more cool and smooth. However, they seem to keep tripping, though they remain steady in a sense. The bass moves in segments and the keys seem to float on by whilst percussion keeps it all soft and quiet.

Gradually things seem to shift into a descent and there’s an oddness, as though there’s some sort of attempt at what is perceived as normality but the inability to get to that stage holds on.

Keys pull away and the bass thuds out whilst percussion keeps rolling on. Keys return, eventually percussion rolls and and spreads as ripples in a sense. Then the keys start descending in echoes and, whilst there is space, there is no room for breathing.

Seemingly a joy comes through, or perhaps a sense of whimsy before the keys are suddenly struck hard. They then shift to a plink to close things at the song’s end.

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Carsten Dahl Trinity: The Prayer

I recently queued up this song as I wanted to write about it. I’d only heard it a few times and forgotten about it but there was something the last time I heard it that appealed to me.

I just wanted to describe the song and I think I did that well enough. Had I gone for more than one listen, I think I would’ve been able to make this read a lot better as it’s pretty rough and reads more like a draft of a review.

Carsten Dahl Trinity’s “The Prayer” is from Mirrors Within.

I hope you enjoy.

Keys roll out rhythm and flick here and there. Murmurings of other instrumentation come through, flowing along but almost not there. It’s a quiet and perhaps reflective moment, and there is a voice, below everything, and the keys become more  lively in a sense, or at least more busy.

All is quiet and all is low but the keys are at the forefront and they pick up speed here and there and seem to move over everything else. They move in a frantic manner at times, and calm at others. They do not scatter and form one lengthy thread, and the percussion picks up here and there too, as does the bass. Then it all softens.

This is a thickened space; thickened with dark, quiet and calm, and perhaps a sense of control. The bass starts moving in angular strikes though, much like the percussion it remains murmuring, and eventually it settles a little and the keys pick up once more.

There is a sense of build as the keys oscillate before moving into strikes lowering toward a surface. The percussion picks up and rolls and crashes whilst the bass continues its unabated motion forward.

Things lighten a little and a little bit of swing enters the keys, if only for a moment, and the sounds seem to be stuttering in a sense, but only for a moment once more. It’s not long before they move to acting in a more fervent manner, but this once more lasts only a short time.

The bass changes its form and the keys respond, and the percussion moves toward a settled state. The keys take off before lowering and it seems once more things are growing quiet. The bass becomes more prominent with the new space afforded, and the keys take off for a moment before settling once last time. Gradually everything fades; the bass trails off and the song ends.

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Five-Hundred Word Challenge 1320: Busy Day Ahead

And so once more the day comes and very soon I’m going to be doing the transcribing that I’ve been putting off for months. Why? I don’t know. There has been plenty of time in which I could’ve gotten it done but I haven’t and so now I need to get it done. I need to get it done today and that will be what today is. Quite possibly eight hours of work will take up all the time I can offer myself but that’s okay for the time being. It could be much, much worse.

Today will be a day of hard work and soothing music and listening to the words of someone as they spill out of their mouth in some sort of order that makes cohesive sense, and hopefully sense beyond the cohesive too. Today will be a day of achievement and slowly draining myself of all the power that I have so as to be able to rest well; to be able to nap in a way that makes sense, as it will be a nap to the length of eight hours and that’s not bad. Some might say it’s good, and I would be inclined to agree.

My hand is hurting. There is pain shooting through but I am persisting today as I must persist. I must push through so I can get things done. I don’t want to work with pain and it’s not a healthy way of operating but it is how I will operate today. However, before I get on with the getting on there will be much procrastination. I will procrastinate by doing other things and I will do those other things in a particular order. Will that order make sense? I have no idea. However, today will be productive.

Now that I have all of that out of the way I think it’s time to look toward the past as it rapidly approaches. It is approaching this train station and I will hop on and I will be taken backward. I will be taken somewhere I don’t normally want to go. I will embrace a nostalgia of a more productive time and that will be my destination. I will go from burning out to burning out… in the past. That is where I want to be as it’s much more warm being burned out through fond memories that are idealised with a hint of innocence than it is right now as things may or may not be about to collapse.

So I think I’ve said all I can about whatever and I’ve certainly said things about things I’ve said plenty of times before. Therefore it is now time to move on from this bit of writing and get ready to start the next bit of writing. From there I will bloom into a wonderful set of flowers, or rather my day will and I’ll get as much done as I need to get done. Therefore, it is time to begin.

The time it took to write five-hundred words: 06:06:01

Sometimes I wonder as to why I think some of the stuff I write is worth sharing when I see very little worth in what is written.

Written at home.

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Thoughts on Persona 3 Portable

This is a super rough draft for a review I’ll likely have done in the new year.
I wanted to get this done now whilst a lot of this was still fresh. Once I’ve done the editing I’ll also share whatever results from that, but for now here’s something much more loose and sloppy.

I hope you enjoy.

I finished Persona 3 Portable a few hours ago and I want to get my thoughts down now rather than later when I’ve thought about them too much.

I first saw a trailer for Persona 3 back in… 2006, I think. I’d bought Shin Megami Tensei III: Nocturne Maniax (or Lucifer’s Call in places outside of Japan; a game that functions more of a meme featuring Dante from Devil May Cry than it does a game at this point) in 2005 due to thinking it looked interesting and from there I found myself becoming quite interested on all the SMT-related games. I’d joined Megaten Haven kind of around that time and then rejoined when it moved to a different host. But anyway, I saw the trailer for Persona 3 and I’m pretty sure I didn’t know what to think at the time. It looked like it was going to be heavy.

Now, I’ve tried to find this teaser and it does not seem to exist anymore. It may have been from the intro and it’s possible that I saw it in 2007. I’m fairly certain it wasn’t one of the trailers that are readily available to view. Of course I could be misremembering but I do remember the trailer focusing on the evoker. If I ever find it again I’ll update this, but for now I just cannot for the life of me remember correctly.

Anyway, I saw a teaser of sorts and it may have covered the introduction and I thought it looked like it was going to be heavy. I’m pretty sure I then forgot about it for a while. I know I was more interested in getting hold of Digital Devil Saga somewhere around that time and maybe that had to do with it; I’m pretty sure I also saw the main character and didn’t want to play as some emo kid, or at least had some hesitation of the idea of doing so. I didn’t get into that scene much, if at all, and whilst I’m aware I’m being incredibly reductive when I say this, at the time it seemed to me that a lot of that scene was just shallow stuff and full of scene chasers. Eventually I heard emo music that wasn’t representative of the immediate idea of what emo was and that certainly appealed to me more, but I was into more intense stuff at the time. I was beginning to move into and out of Nine Inch Nails as I moved toward more “experimental” music. I also eventually discovered Godflesh and got into Napalm Death, Coil… anyway.

I didn’t have to worry much about whether I’d play the game or not anyway as it took a while to reach Australian shores. Eventually I bought Persona 3 FES at some point in… 2009, I think. May have been 2008. I didn’t start playing it until late 2009, however, though it may have been early 2010.

I kind of enjoyed what I was playing though I wasn’t entirely sold. The congealing of social simulator and RPG was interesting and still is, really, but I was put off by menu lag mostly. Being only able to control the main character in battle wasn’t something I thought was a good idea and I know that I wasn’t a fan of how you could end up missing a lot in one playthrough if you didn’t know how to do everything correctly and so I used a guide for my first attempts. However, it was mainly the menu lag that put me off and so I put the game down.

Since then Persona 3 onward have led to Atlus becoming quite successful out of Japan, or at least it seems to be the case. It is a spin-off series that has seen pop-cultural proliferation to the point where it overshadows what it is a spin-off of, and that is helped in part by its sense of style found in aesthetic design and soundtrack form. The games hold strong plots and the gameplay loop stays balanced for the most part.

So Persona 3 is the first of the Persona games and has four different versions. There’s the original, Persona 3 FES (a sort of expansion / “director’s cut” [From what I’ve read, “FES” is derived from “festival”]) and Persona 3 Portable, a Playstation Portable version that takes some mechanics from Persona 4 and plays more like a visual novel than the prior-mentioned two; it also lacks part of what was introduced in FES. The fourth version is the (as of this writing) upcoming remake of Persona 3.

When I heard about Persona 3 Portable (henceforth P3P) way back I was a bit turned off from trying it out due to how a lot of its exploration was reduced to static screens where you’d move a cursor over a marker (most being able to be toggled on and off) and move from there. Admittedly the original game didn’t have the most motion-filled and lively areas, but there’s something to be said about how being able to run around in a setting can help it feel more believable. It also bears mentioning that this change was likely concession made to have the game run on The PSP. It’s quite possible that that isn’t the case and it was to have game adopt more social simulation influence. However, considering that the graphics were reduced, cutscenes were heavily simplified to mostly static screens and the audio was compressed, it’s likely the former rather than the latter.

The version that ended up being re-released this year was P3P and, even though there has been some upscaling on graphical fidelity, it is very much unchanged from its original release. It’s also the version that I’ve finished.

In P3P you play as a stylish young person who, with a swarthy team of young upstarts, helps to fight against diffident shadows in the hour between hours. You and your team work to protect humanity’s justice whilst trying to uncover the mysteries about this strange hour and the shadows, as well as Tartarus, a tower whose innards reshape on a regular basis.

P3P’s story plays out on a semi-regular basis. It’s a game set over a mostly firmly defined period of time. That’s broken down into days which are further broken down into parts. Your main character is a high school student and so they need to go to school. After school ends (and on days off) you usually have a period to do some things, followed by an evening period where you can do more things which includes exploring Tartarus. Aside from some exploration and taking care of other things, doing something will usually take up that whole period and so you keep moving forward. As such, you’re going to be hitting the story on a somewhat regular basis, though it might be more apt to say on an expected basis.

Essentially you’re often “moving forward” in the game and so you know the plot is going to be happening. It’s not something you can easily put off indefinitely as most things will bring you closer to an event.

Socialising is what helps power you up and it’s handled through a series of individual characters with their own stories that need resolution. Each character (aka a social link) represents a major arcana of the tarot and, as you talk to each character you need to select the right options to increase the rank of the social link. This helps by allowing you to have stronger persona (Personas? Personae?) of the corresponding arcana when you fuse new ones.

In combat you’ve the usual fighty fight stuff and without getting too much into the details, it’s a fairly straightforward thing. Your powers (and most of your stats) are defined by which persona you are using. You can carry a few on you at any given time but can only use one at a time, and all fall under one of the major arcana represented in the game. You can get new ones from battles but you mostly get new ones by fusing two to five together.

To get back to social links, they are probably the largest part of the game… outside of exploring Tartarus. The stories are mostly interesting; some aren’t, some are emotionally affecting, and some feel far more condensed than they should. Some of the characters are shitty people; some are nice, but a lot of them are going through some pretty relatable stuff. They’re all a series of small, personally important moments where you play a role in helping people realise sometimes, or become better. What’s nice is that, whilst they all revolve around you, most of them don’t feel like they are there to serve you.

To access some of these you need to raise three social stats (academics, courage and charm) which are handled through some activities. Much like socialising these usually take up a period and so, between those as well as plot advancement and exploring Tartarus there is an emphasis on managing time effectively. Socialising can happen a little faster by selecting the right options as well as having a persona of the same arcana on you that matches the arcana of the NPC you’re talking with, but even so, it can make the game feel a bit like busywork. This isn’t necessarily helped by the change from being able to move around the setting to static screens.

On one hand, you move much faster through static screens than you do walking around each area. This can help quite a lot with getting to things and getting through things at a much snappier pace. However, it also means that there’s a lot of character animation isn’t there. Instead you’re relying on character portraits with a varied, albeit limited range of changes for expression which, whilst nice, also feels lacking. It also throws the game’s balance off a bit as you now spend far more time exploring Tartarus (which is explored in ful) and in combat relative to the time you spend doing other things.

As I played through P3P I felt like I was missing a few things in terms of plot as it seemed like there were a lot of things were missing. I think this has more to do with the condition in which Persona 3 was developed. It’s a game with a pretty complete story but it came out in a period where parts of the story that you experienced would feel like rough leaps if too close together. I feel the original release (and FES) do run a little slower than necessary due to slight lag. However, I think it’s worth mentioning that time spent moving between things factored into how the narrative flowed and how much time your brain would have to fill in gaps. The story wouldn’t feel as though it’s missing chunks.

With the change in how the setting is presented some parts of the narrative feel more like leaps due to missing chunks and so, whilst you get through things faster, the pacing of the plot feels off.

It’d be remiss for me to say that this style of plot and narrative design doesn’t happen now, but I do feel it was more common up until somewhere around the last ten or so years.

Tartarus is okay to explore for a while. It’s a dungeon with a random layout for the majority of its floors and, whilst the visuals and music are fine enough, it becomes increasingly dull, especially when you are likely to now spend less time away from it. To be fair, getting through Tartarus, whilst necessary to a point (helps you get stronger so when you go against story bosses you’re going to get through them easier), doesn’t have to be done all the time, but you’re going to have to tackle it sooner or later. It’s also a long dungeon. You’ll likely spend your time doing it in chunks, unlocking more as the game progresses and this helps cut down on some of its tedium. By the end of the game you’ll have to have gone through all of Tartarus, but thankfully it’s not all in one go.

The biggest change in combat compared to the original P3 and FES is bringing over some of the changes P4 introduced. Unlike previous versions, in P3P you can control all party members in combat if you so choose. Whilst this does take away from the idea that the party members are their own people, it also reduces the difficulty due to programming that wasn’t up to the task of making sensible decisions. As such you’re likely to get through combat faster than in previous versions.

As I write this I realise I’m not really saying much about the game. It runs through a series of cycles and it taps into (or, at least tries to tap into) concerns surrounding high school students, but it clearly comes from an adult perspective. It’s a game that can feel hokey at times and like a bit of busywork, but there are a lot of touching moments. It gets pretty heavy toward the end but it also punches well above its weight. However, it’s really interesting as to how P3P, much like remasters of older games, reveals issues with how it was designed as the formula it was running with was yet to be improved upon. P3 is a game with clunk but it worked around that clunk. P3P changes some things around and gets rid of some of that clunk, but also makes some of it more obvious as it’s no longer a series of conceits we accept, knowingly or otherwise.

Something that’s interesting about Persona 3 is how it’s quite clearly a product of when it was made. It’s become a period piece due to its aesthetic considerations, language, attitudes (some problematic) and presented world, but a lot of its themes and stories remain quite current, and likely will for a long time. Beyond that it also managed to be (unknowingly likely) prescient on some things too.

However, above all it tells an effective story that, whilst perhaps not entirely relatable at this point in my life, still has a strong themes that are worth thinking on. It also has some hard punches and genuinely moving moments. It can be hard to live life to the fullest at the best of times; it’s not always doable, or not often, but that’s something worth striving for.

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Voice into Microphone

I’m not sure as to how much time I put into framing this. I’m fairly certain I had to hold the camera above my head in a way that I had to trust I’d get something usable. Can’t quite remember, but based on the angle and the height of the stage I’m fairly certain that’s the case.

To me this photo feels sort of intimate. It’s definitely feels like a musician performing, but I think that, due to the space, it feels like they’re alone (they weren’t) and it’s a very quiet moment (I’m fairly certain it wasn’t).

This is my submission into the two hundred-and-seventy-fifth Lens-Artists Photo Challenge. The theme for this one is “Filling the Frame“.

The host of the Lens-Artists challenges cycles weekly between the following people:

Week 1 – Tina

Week 2 – Patti

Week 3 – Ann-Christine aka Leya

Week 4 – Amy

Week 5 – John Steiner

Week 6 – Sofia Alves

Week 7 – Anne Sandler

Week 8 – Donna

Week 9 – Guest host

Anne is curating this one. The next is guest-curated by James of Jazzibee.

I recommend participating in the challenges as they provide a fun way to interpret theme. If not participating, then at least you should still check out what others of the Lens-Artists community are submitting.

I hope you enjoy.

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Five-Hundred Word Challenge 1319: Drifting Right Now

In a sense I feel like I am drifting right now.

I have an idea for a short story and I want to be more productive, but the past two weeks have been such a nothing time. Not much happening when I’ve had plenty of time to get things done. Been whiling away the hours, thinking to myself about starting on things and then throwing it all away.

the air is still outside, or at least it is mostly still. There is some movement in the trees so movement in the air is implied, and it’s much more than what I’ve been doing. At this point I could write about how I’m going to do more but I think I’ve covered that more than enough at this point. I don’t need to keep on writing that.

What I will write is that I just watched a good portion of a large wave roll along underneath me and, instead of catching it I let it get away. It is possible that there is still more of that wave and I just think I’ve missed it, but I don’t quite think that’s the case. However, who is to say at this stage?

So it was a long two weeks and it likely will be a long rest of the year. Every day has been felt and it has dragged out and it keeps on going, and it doesn’t stop but all of time is slipping away whilst I sit in some form of stasis as I age forward in time. Sometimes it is good to do nothing, but only sometimes, I think. I think it’s important to do things and it’s important for me to recognise that I have not done enough over the past few weeks.

Maybe I’m now in some sort of decline and I will gradually do less. I will keep doing less until there is nothing left for me to not do, and then maybe from there I will pick up. It is possible that from that point there will be a gradual increase, but I need things happening now. If they are happening later then it is too late and I have lost far too much time to something I did not want to lose time to, and that would suck more than I would like for it to suck.

Today is a hot day, or at least it seems like it is a hot day, and I’m wondering as to how much longer I’ll be drifting along. Of course the only way to really stop is to force myself to do the things that I need and want to do, but perhaps I won’t. Perhaps I will move with the flow and when it gets to where I need it to get will be when I get on with the getting on. Still, today is nice and it’s nice to relax, even though I can’t as I need to work.

But today’s drifting is quite nice.

The time it took to write five-hundred words: 06:49:24

When I was writing this I felt like I was going really slow. Apparently I wasn’t.
Some parts of this are okay. It feels a bit fragmented. There is a running thread but it doesn’t feel cohesive to me.

Written at home.

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Watching Puss in Boots

When did I see Puss in Boots? I think it was in 2013. I don’t think I bought tickets to it. Someone I knew may have won them. Not sure. Anyway, I went and saw Puss in Boots and it was in 3D!

At the time I was still partially into getting stoned, and so I had a joint with the two others I went with.

There’s not much that I remember about the film. I remember Puss in Boots being really hairy, but that had more to do with my not putting on the 3D glasses for a large portion of the film. I think I ended up alternating a few times just to see what they were like, and I remember seeing the bean stalk collapse whilst I had the glasses on and that was a thing that happened.

I remember finding the detail the 3D glasses allowed to be a bit too much, hence the alternating. However, I’m now wondering if it was the other way around, though I’m pretty sure it was the increase in details rather than the decrease, and I think that partially has to do with my not wearing the glasses for a large portion of the film before I began alternating.

Now I’m wondering if it wasn’t a large portion and I began alternating earlier.

Spoilers, by the way.

I think there was a point in the film where Humpty Dumpty was evil. Then he wasn’t evil.

So anyway, after that the three of us went somewhere. It may have been to McDonald’s; it may have been to Hyde Park. Can’t remember. What I do remember is that we walked across George Street without looking. That section was still a while off before it became part of the light rail route and so there was plenty of personal vehicle traffic around.

We didn’t realise we crossed the road until after. I don’t think there were any nearby cars whilst we were crossing, but we were lucky we weren’t run over.

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