Astral Chain Review

Another review that took far too long to complete.

This was started in September, but the bulk of the work happened over the last few days.

I think that I sat on this for too long. There was plenty of time to finish it, but for some reason I didn’t.

I am happy with the result, but I feel as though it would’ve been better if I didn’t spend so much time sitting on it.

As with most of my review and interview work, this review is also on Culture Eater.
My colleague and I set up a Patreon to further develop Culture Eater as a source of good quality arts coverage from both ourselves and our contributors.

We’re looking at what we can give to supporters as we don’t want to set up a one way relationship, so suggestions are welcome. One of the things we’ve set up is a podcast with each episode coming out fortnightly to every three weeks. Please consider supporting, or at least sharing the Patreon page with others.

Please also check out what our wonderful contributors are contributing.

Anyway, I hope you enjoy.

When Astral Chain came out I couldn’t help but admire how it plays more so than it handles its plot.

Astral Chain takes place during the year 2078. In order to avoid extinction, humanity’s remnants took to an artificial island called The Ark. Unfortunately humanity still remains under threat from the Chimeras – an otherworldly force – as well as the red matter – corruption given solid form – that come from The Astral Plane.

In game’s introduction Neuron – a police force established to combat Chimera – along with The Howard Twins – two of Neuron’s newest recruits – head out to stop a mysterious attack. After an ominous introduction and short character customising session, the game puts you on a motorcycle and begins.

Whilst providing some basic controls, the opening segment functions more as a tutorial for the motorcycle sections (which are rare) than it does the game overall. It’s a good set-piece that gives a bit of time to set the tone of the file (Astral Chain‘s name for chapters), but I can’t help but wonder if this section was the best option.

After the opening scene there’s a minor amount of exploration, some combat, you get your first Legion and engage in a bit of combat, and get a bit of a better feel of the game overall.

The gameplay mostly cycles between exploration / investigations and combat. Exploration sees you undertaking investigations, red and blue cases (which are side-quests some of the time) and finding items. Investigations involve finding evidence by speaking to npcs, examining objects and using Legion (and a scanning mode).

Often exploration / investigation sections keep things pretty calm, though sometimes an undercurrent of tension can run through them. The exploration aspect goes a long way in making the environments feel larger than they are; The investigations make for a welcome way to reinforce the setting, but sometimes they feel like padding.

For non-combat the camera works fine enough. It seldom needs to do too much. However, when it comes to combat the camera can become an issue. It seems like Platinum wanted the camera to focus on the action’s style and flow, but it doesn’t like spatial awareness too much, and (when locking onto enemies) sometimes suddenly shifts angle. Due to combat’s pacing, this can be problematic and disorienting. The camera settings can mitigate its effects, but only to an extent. As it stands the way the camera works is a good idea, but it needed a bit more work.

Combat feels both less complex and more forgiving than prior Platinum works. Naturally your abilities start off limited and expand as the game goes on. Weapon variety comes early; your weapon can morph between a mid-paced, slow-paced and ranged attacks, with all the power that those imply. Legion options also begin limited, but gradually expand throughout the game.

Legion function as a set of auxillary abilities more than they do a separate character. They attack on their own but you’ll spend more time either utilising their moves or moving them around.

With each acquired Legion comes a different approach to combat. Some Legion work better against some enemies which helps promote variation; something that Astral Chain‘s combat ranking likes to reward. It pays a lot to experiment once you understand the basics of each Legion as it makes the combat flow more and feel more satisfying.

Using Legion relies on a timer. Outside of combat Legion use is often brief so it’s not much of an issue. When it comes to combat you need to pay a bit more attention to the timer, though as you get better it becomes less of an issue. There are a few ways to replenish the timer; doing well in combat, using items and collecting red matter (a form of corruption given solid form).

Legion also play a role in the obligatory super mode which, remains unavailable until the second half of Astral Chain‘s plot. Whilst only available in short bursts, it’s quite powerful and can make quick work of most enemies. However, The mode’s generally slow movement and slow charge rate means that often you don’t get an opportunity to use it; when you do, if you’re not careful it can bring combat to a near-standstill.

As it’s of situational use and late to unlock, you can’t rely on the super mode; instead you spend most of the time engaging with the core combat mechanics. It also means that the mode feels superfluous as, whilst it’s plot-relevant it doesn’t impact the gameplay. It’s not necessarily unwelcome but not including it might’ve been better.

The last thing to mention about Legion is the optional maintenance mode. Supposedly performing maintenance on Legion makes them more efficient when in combat. If so, then surely there was a better implementation of the system. Admittedly maintenance doesn’t take too long, but due to ts setup over time it feels more and more like tedious busywork. It’s not a bad concept; performing maintenance on your Legion is interesting, but it needs to be a faster, smoother process, as well as offer more than just improved combat efficiency.

Instead of going for realistic, Astral Chain employs a cel-shaded, animesque look. It’s a style that seems like it would work best with light and shade, but that aside it helps enhance the game’s cyberpunk aesthetic. The colour palette fits in with the style and makes many parts of The Ark pop, at times giving the sense of an almost overbearing city. During daylight settings the effect becomes diminished, but it still plays into the cyberpunk aesthetic as, overall, the cel-shading gives a kind of “hard” and sleek look to everything.

The Astral Plane also has a hard and sleek look, but appears more digital and geometric when compared to The Ark. It makes for a great contrast for The Ark, what with its otherworldly and massive, yet more linear feel. However, The Astral Plane’s use gets a bit too much. It’s a great set-piece, but you visit it so much it may as well be the next suburb over, diminishing the sense of danger it suggests.

There are a few other touches, such as the way Legion distort and act, and the way that Chimera-based enemies can dissolve when defeated. Things such as these might have worked with a more realistic style, but over time they’d feel artificial. In Astral Chain the art style allows the small touches to make the setting feel more real; in regards to Chimera and Legion, more alien and dangerous.

Whilst there’s little to say about it, the soundtrack works well for the game. It often matches scenery and tone and transitions nicely between combat and exploration. It’s hard to imagine the game being better with a different soundtrack. A lot of care went into the music working and as such, it fits nicely.

Astral Chain‘s greatest weakness is its plot execution. Cliché plots are pretty common, but good execution can elevate them quite a lot. Astral Chain has a lot of good themes; Identity, loss and helplessness among others find themselves interwoven into the story. These often find themselves touched on before the plot goes back to something that doesn’t so much tip its hand as wave it in your face. At first this is kind of okay, but over time as the game leans more on the plot, it increasingly feels like a series of missed opportunities.

The plot execution needed improvement; if the game features twins the plot shouldn’t feel as though them being one character wouldn’t change anything. Nor should the plot bring in things only to have them fall by the wayside in favour of a more cookie cutter story.

That said, overall Astral Chain is mostly solid. The idea of controlling two characters at once works better than it implies. It helps that using Legion feels like a progression on mechanics from some other games involving Platinum staff. Combat feels good, as does exploration. What little we see of the world is interesting; The Astral Plane could see a bit less use, but both it and The Ark are great settings.

Sure, it has some flaws, but Astral Chain is a game worth the time.

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Peaks

Another shot of The Sydney Opera House.

I’d like to say that I was aiming to recontextualise the building by removing it from its own spatial context and identity, but the reality is that I like the shape and form of this particular part of the building at this particular angle, and I like how the space around the building works in conjunction with the building itself.

This is my submission into Leanne Cole‘s “Monochrome Madness” for this week.
I suggest checking out Leanne’s photography, as well as checking out what other people submit.

A lot of what people are submitting will likely end up here.

I hope you enjoy.

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Five-Hundred Word Challenge 621: Peel to Moon

Alright, now where was I?

I think I was looking to impress upon the dint of life, but I’m really not sure at the moment. All I know is that I’m armed with a banana and I can only hope the peel is as slippery as people make it out to be in the cartoons. If not, I can’t make the moon swing off its axis and thus lead it in a dance of dancing rather than a dance of stillness. Really not sure if this will work, but there is only one way to find out.

First, there must be a great deal of preparation. Planning is key, as well as making sure that there are more than enough supplies and redundancies built into the plan so as to be able to make it go off without a hitch. There also needs to be suits of space so as to protect the space within the suit, of which I would be situated within, from the space outside the suit, of which I would be situated without.

There also needs to be the ability to reach and grasp at things, which means that there needs to be some sort of transportation that can get me into the position that I need to be in in order to plant the peel of the banana (after the banana within the peel has undergone consumption, of course). If not, then the peel cannot be planted and there will be no way to jump to the results. Maybe there will be, but this isn’t some sort of montage situation, unless it is, in which case it should be cut well rather than poorly.

Once these have been acquired, a team of the best in their respective fields must be assembled. Of course they need a range of stereotypical personalities so there can be some sort of appeal to audience relation. This also needs to be so as to ensure that there is some sort of drama at some point and people can learn the importance of teamwork. However, in the end, as they are the best in their respective fields, everything will be successful; at least, up to the peel planting.

There are a number of other things that need to undergo the process of being accounted for so as to make sure everything goes well, but as there are far too many and they don’t make for good plot, they don’tr get discussed or taken into consideration. There is the automatic assumption that they are already accounted for, so instead of discussing those things this pointless paragraph takes their place as it allows space for briefing, or character interactions, or neither and instead something else that, depending on the day, could be interesting.

Once this has happened, then the final (or second-last, depending on how you want to look at it) step will take place. That step will be the commencing of the doing of the placing of the peel of the banana.

The time it took to write five-hundred words: 07:20:51

I don’t know what happened with this bit of writing.

I like the idea and imagery it puts forward, both for what I feel is a sense of clarity and a sense of ridiculousness.

Written at work.

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Sails

Another shot of the Sydney Opera House sails.

I feel as though this shot needs a little bit more contrast, but I think that it turned out nicely.

I think that this angle gives a good idea of the patterns on the sails as well as an idea of a step-like pattern among the sails themselves.

It kind of looks like some sort of armour style.

I hope you enjoy.

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Five-Hundred Word Challenge 620: Farthest of Locations

Well, it certainly was a day. That’s what I had to think to myself as I climbed the tallest of peaks in order to find the farthest of locations so that I could then go to them so as to inquire about where to go next.

This was certainly a long journey and one that did not leave me ensconced in any way, shape or form, but sometimes that is the way these things go. Sometimes they also go north rather than west and down rather than up, but of course that is all part of the journey.

There was the scampering and I needed to scamper a lot as there were times when the dangers had to be dodged, the capers had to be capped and the risks mitigated. Sometimes all three combined to form one large, unfathomable beast, and despite the fact that it was fathomable, it had to be avoided, or passed through. More often than not I had to pass through the beast rather than around it, for it obscured and blocked everything which of course prevented me from taking an easy path to the tallest of peaks in order to find the farthest of locations so that I could then go to them so as to inquire about where to go next.

Somehow there would always be success. It was almost as though it was written to be that way.

Once at the top, I’d spy the next destination and make my way there. Of course the climb down was as dangerous, and sometimes more so than the way up, but this was the way of things. This was not something that I could make better. There had to be ups and there had to be downs. There had to be the trying to not go around in some instances.

Usually the walk from the base to the next destination was easy. It would be straightforward. Sometimes a river would have to be crossed, but usually there was a bridge. If there was no bridge, there would be the searching of for other ways to cross.

If there was no other option, then the shallowest part of the river that seemed safe that I could find would be searched for, followed by a crossing of the river. Perhaps there would also be some relaxation and swimming about, but often this was not the case, for I was weary of danger and there was danger to be weary of. There was the need for caution, and sometimes, if I was particularly unlucky, the need for haste.

That all said, the scenery was pretty enough and almost made the journeying worth it, and sometimes it made it more than worth it, but of course there were other reasons for the travel, such as experience, the need to fulfill the quest at hand, and the defeat of ultimate evil so that peace and prosperity could reign once more.

Of course, this too would end up a successful endeavour.

The time it took to write five-hundred words: 06:42:30

Not sure what I was trying to achieve with this.

I guess it kind of describes the idea of quest-based fiction in an overall fashion.

I feel as though it’s an improvement over what else I’ve recently been writing. Not much of an improvement, but an improvement nonetheless.

Written at home.

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Five-Hundred Word Challenge 619: Stuff About Rain, Stuff About Walking

It’s cold, but for the first time in a few days it appears as though the sun has come out. I can’t tell from the angle at which I sit, nor from looking out my window of my bedroom as there is a fence and another house in the way, but thankfully that doesn’t prevent some light getting into the bedroom. It only prevents some light from getting in; just enough to mean that there are a number of times in which I have to use the bedroom light for illumination.

When I say a number, it’s not overly frequent. Just a bit earlier in the afternoon than I’d like, as well as sometimes in the morning.

Anyway, it appears as though the sun is out – though I’m not really able to tell – and I’m not sure as to whether this is currently a good thing or a bad thing.

On one hand, a bit of sun is good. On the other, we need more rain.

It’s still a rather uncertain time and the weather forecast is predicting a fair bit of heat coming our way over the week, which most certainly is something I don’t think anyone currently is looking forward to. Hopefully it does not come to be, but of course only time will tell as to whether we do get a bunch of hot temperatures coming our way.

At the moment the weather holding out is good for me as soon I will be making my way to work in order to do the thing. It’s going to be a walking day. There needs to be more walking, but as it’s not safe to go into the bush at the present moment, toward a railway station is the best I can do. Free exercise, so to speak.

Of course I will need to make sure I’m armed with the camera so I can get any shots that seem to be appealing, but otherwise it will be a walk of listening to music in order to write about music, and there will be steps taken in a particular order in order to ensure the direction of forward is maintained and achieved.

I hope that the weather holds for as long as I’m walking and then goes back to being wet and… well, rainy. This is one of those times when rain is loved by some and and hated by others for various reasons that show that perhaps Australia is not the best place to live if you want certain kinds of weather patterns to happen with certain regularity.

Hopefully the rain’s provided relief for the animals. Hopefully it’s also provided relief for a lot of people out there.

If it does rain during my walk, then I can only hope that it is not whilst the camera is out and that I’m in the mood to enjoy it despite the likelihood of my apparel acquiring saturated qualities increasing rather than decreasing. If not, then I’d not be joyous.

The time it took to write five-hundred words: 08:26:39

Sometimes I wonder if these are worth continuing.

Often I’m not sure of the quality, but I imagine that if I looked over everything I’ve written, there would be some sort of measurable improvement.

This is kind of small and big at the same time. It probably needed a bit more focus, but otherwise I think the result is okay.

Written at home.

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Lights Toward Light

This was taken in a car park; hence the cars.

I’m not sure if I was trying to achieve something with this shot, or if I just liked the scene.

Probably just liked the scene as that’s the usual reason as to why I take photos. I think.

Anyway…

I think the lights function nicely as “Leading Lines” toward the outside area. Despite its heavy overuse, I like that the lights also lead to something that appears brighter than it is due to perspective, as well as how the outside area is implied more than it is stated.

I had to do a bit more processing than usual to get this photo to work, which I’m not sure was a good or bad thing. However, I do like that the processing made the photo more about texture and contrast than detail.

This is my submission into the eightieth Lens-Artists Photo Challenge.

The challenge is hosted by four people and cycles weekly:

Week 1 – Patti

Week 2 – Ann-Christine aka Leya

Week 3 – Amy

Week 4 – Tina

This one is hosted by Tina. The next will be hosted by Patti.

I recommend checking out the challenge to see how people interpret each theme.
I also recommend giving it a go.

I hope you enjoy.

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Scales

Taken on the same day as the one on which I took the shot of this magpie-lark.

I like how the pattern on this sail of The Sydney Opera House comes through. I think it gives a strong sense of curvature.

The lines coming through as defined as they do helps with definition. I don’t know why, but I feel that this image wouldn’t work if it had less clarity.

I also think that the negative space helps to draw attention to the sail, as well as create a better contrast.

I hope you enjoy.

 

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Five-Hundred Word Challenge 618: Other Than Working

I’ve been sitting here at work doing nothing other than working and I feel that if I’m going to keep on sitting here, waiting for the ability to drive home, them I may as well try and make something of the time, lest I don’t and spend more time being lazy when I’ve a lot of stuff I can do and want to do.

However, both unsurprisingly and unsurprisingly, I’ve not much of an idea as to what I want to do in this particular moment, so instead of doing something I’m just going to bank on the keys and see what comes out as that seems to be a good way of getting things done, even if they have no relevancy, meaning or intent other than writing for the love of writing. I guess that is something worth writing about, but right now… well, I guess that is what I am writing about. However, instead of expressing that in a direct fashion, I’m instead just going to keep on trying to find something.

I’ll look for that little thread hanging out of the sweater so I can unravel it whilst turning it into something new and thus claim that I’m recontextualising the sweater. Instant art that is, and anyone who dares defy this reasoning is most certainly in for a world of something that isn’t recontextualisation, unless they are, in which case I don’t know what I’m going on about. Once more, it can be argued that that isn’t too far from the norm here on this space of The Internet, but there are a lot of things that can and cannot be argued, so I’m just going to pretend something else and let myself drift away on clouds written by the scratches in the sky and hope that it all leads to better situations for all of those who need them.

Now, where was I going with this?

To be honest, I’m not really sure. I’m sure that there was something of which I was trying to point our or underline, but perhaps it is now lost to the something of something else.

I could go back and read everything that I’ve written thus far, but that would take time and instead I’d rather just go on and try and turn this all around. However… no, wait.

It’s soon time to head home and that means that I only have a few more words in which I need to be able to wrap this all up. Perhaps this is a taciturn admission that I’m in a mood that may be described as positive, but I really don’t know. I don’t know anymore. What I do know is that soon I will be heading home and that is something that makes me happier than I was before, although it more would more fair to say that it’s not so much happiness, but instead a slight joy that warms the base of my heart whilst I sit here typing away.

The time it took to write five-hundred words: 05:54:54

My wrist was hurting whilst I wrote this, which may explain some of how it turned out. Maybe. Not sure.

Written at work.

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Magpie-Lark

A bird that I don’t get to see around as often as I’d like to believe I’d like.

I was in the Royal Botanic Gardens shortly after 2020 commenced.

I sat by a pond for a while in an attempt to capture fish jumping out of it as it was something I found appealing.

During that time I was fortunate enough to get a few shots of this little bird.

Whilst I would have preferred for the shot to be in better focus, I’m quite happy with the result.

I like the form of the magpie-lark, and how it appears to be looking at something out of frame.

I hope you enjoy.

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