Five-Hundred Word Challenge 1145: Cycle Among Cycles

It is a long day ahead and there is a lot that needs to be done within a very short period. I keep putting myself into these situations, but I will blame everything else for no apparent reason.

Maybe I should slow down a bit right now, but I don’t want to. I want to get this written and I want to get a few more things done before I do some other things. There is work that I will be doing tonight and so, as I leave in a few hours I need to get done what I can get done sooner rather than later. Such is the way of things, I suppose.

Anyway, I need to work out as to where I’m going with this. I’m thinking about this whilst it rains outside, but the rain is not continuous. It is segmented and its segments might for something continuous, but the breaks in the rain create a break in its form that extends over a period of time and so it is not continuous. I guess what I’m trying to do here is create some sort of simile, but this does not work as one, so maybe it’s something else. I don’t know.

Anyway, the sun is now out and I sit here. The battery for my camera charges and soon it will be fully charged. Soon it will be ready. Soon I will need to get ready for whatever happens tonight. There is a drive ahead and I need to be prepared for that drive. I won’t get home until late, but that’s fine. There will be plenty of opportunity to take photos and that matters to me more as tonight I work as a photographer.

I think that I need to try and find some continuous thread throughout all of this as what I’m writing and what I want to write are not similar. I want to write something that makes sense and is not a series of random thoughts, but perhaps this is where I am stuck. Perhaps I am stuck to a magnet and the magnet gets bigger whilst I get smaller. I don’t know what to do but this is the situation I’ve put myself in. Where do I go from here? Is there anywhere to go from here? Well, there is, but that’s not something I feel is worth getting into.

There’s a crack in the clouds, though maybe it is more of a tear. There is a space and more light shines through, and for a few moments the damp ground glows and shines with the sun’s light. It is bright, but also dulled. It is a mix of things and I associate it with a sense of beauty, though maybe it’s more that I associate it with warmth and the beauty is just a surface reading. I don’t know, but I appreciate it and it soon fades away as it was a brief moment in time; A cycle among cycles.

The time it took to write five-hundred words: 05:29:36

I feel like I was too messy with focus at the start which harmed the overall flow of this.

Written at home.

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Five-Hundred Word Challenge 1144: Admit to Writing

Well it’s a cold day and I’m here. I think I’ve let too much of it get away from me but I’m trying to take advantage of what I have now, and maybe I will. Maybe I will get to the finish line and then… yeah.

So anyway I think it is time to admit that I am writing these words and then these words are written after I have written them. I know that this is something I’ve been shying away from for a long time, but it really is time for me to finally get into the meat of this. Sometimes you can’t avoid these things and you can’t keep pushing them aside, but you really should’ve tackled them early on. There’s no shaming in being responsible; at least, I don’t think there is any shame for being responsible.

Maybe there is, but I don’t know. Maybe being responsible is the worst thing in the world and so I need to grapple with this and start being more irresponsible. I need to be wild and chaotic and do a whole bunch of things and you get the idea.

So anyway, I came into this without a plan and that’s not different from usual, but I was still hoping that something would arise from what I am writing. Sure, I could’ve dragged the initial thing out but I really don’t want to. What I want is for the words to flow freely, but sometimes they don’t and it seems like the river is dry. Sometimes they flow more than I could ever imagine. It’s a variable thing and it probably means that I need rest. Maybe I don’t need rest and what I really need is to power on through eternity. I am yet to tell and maybe that’s better than it is worse.

Perhaps there are things that I need to consider more but I don’t and so I consider them less than I should and so maybe the whole approach needs to change. Maybe the approach to everything I do here needs to change. I think that but I won’t change a thing as… well, I don’t know. There probably will be change but I won’t own it and I won’t take responsibility as that would very much not be in the spirit of not taking responsibility, so yeah.

I think that as grim as it looks outside I will soon find myself there. I will be experiencing a cold and perhaps grim exterior and I will be inside that exterior. Of course I will be moving at an accelerated pace and so there likely won’t be anything to worry about, but before all of that I need to prepare.

I need to prepare ad that will mean accepting responsibility, so therefore I am at a crossroad of the representative type.

I could prepare, go outside and then have a time outside. I could also not.

Well, time to get on with preparing. It’s the sensible thing.

The time it took to write five-hundred words: 06:36:36

Kind of fast. Not great either.

I was hoping to get more done today but due to business it’s just this.
It was fun to write, however.

Written at home.

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Final Fantasy IV Pixel Remaster

I knocked out a rough draft for this a few weeks ago and put it to the side. Decided to finish it off yesterday, ran out of time and so worked on it until a few hours ago where I felt what I wrote was complete enough. Some bits and pieces from the first draft remain intact but otherwise there was a fair bit of rewriting, adding and removing. The end result is about four-hundred words longer than the draft.

I think I need to think more about reducing the amount of words I use to get the point across as I’m a bit verbose here. The clarity is alright; it’s better than usual, but there are parts where I feel less words would’ve said more.

Most of my interview and review work now appears on Culture Eater.
My colleague and I set up a Patreon to further develop Culture Eater as a source of good quality arts coverage from both ourselves and our contributors.

We’re looking at what we can give to supporters as we don’t want to set up a one way relationship, so suggestions are welcome. Podcast Eater is one of the things we’ve got going and (aside from the next few weeks) new episodes are available through there first.

Please consider supporting, or at least sharing the Patreon page with others. Please also check out what our wonderful contributors are contributing.

I hope you enjoy.

Of the first four games of the Final Fantasy series, Final Fantasy IV is the fourth Final Fantasy of the Final Fantasy series. Perhaps it is not coincidental then that the fourth Final Fantasy of the pixel remaster series – A series of re-re-re-re-releases – is Final Fantasy IV Pixel Remaster.

The plot is thus: Egad! Over yon hills lies a most desirous crystal the King of Baron lusts after. After its claim stained in blood by one Dark Knight, Cecil, and his airship crew The Red Wings, he finds conflict borne from conflict. Seeking answers from Baron King, he instead finds himself ousted from his post and relegated to the the dangerous job of courier. Together with his jumping friend Kain he heads off to deliver a package that will lead to a journey of discovery, redemption, righting wrongs and fighting for what is right to right the wrongs.

Final Fantasy IV saw Square move toward an overall greater focus on narrative and character development. People have motivations and desires that are more developed than previous games, there are various arcs, and some depth beyond the surface. It’s pretty simple and relatively primitive stuff – given the game’s age you’d hope that’d be the case – but it’s still effective. That said, the dialogue in this version of the game takes a bit of a dive.

I’m not completely certain, but the localisation feels like a step back from ones for some prior versions of Final Fantasy IV. It seems basic and stunted, almost as though the push for nostalgia extended to hampering characterisation and plot. Various tweaks over the various iterations of the game weren’t necessarily anything amazing, but there was enough to give characters a bit more depth. Here they feel more like caricatures. It’s a pointless step back as the updates to dialogue could easily remain whilst still heavily pushing nostalgia.

In terms of exploration, Final Fantasy IV‘s world is mostly linear. However here Square further developed their ideas for world design and so there’s more open space. It wasn’t necessary, but it helps make the world feel more like a world; there’s room to wander about but you’ll often find your destination easy enough. It’s not always the case and some areas don’t allow much room for wandering, but otherwise there’s a sense of openness here that’s appreciable.

Once again the towns feel more like towns, though it’s more in appearance than design. Most buildings are important which is fine, and there are people wandering about more often than not so it’s still a nice update. In terms of appearance there’s some variability which helps give a sense of diverging development among different locations. There’s some similarity, but the differences help to give the impression of a world with variation.

The dungeons also see more development in that often they feel more fitting in the world. Of course they’re still dungeons and they feel much like dungeons, but they’re also feeling more like they belong to the world. There are few that have much complexity as it seemed like environmental design came first, but it’s not much of an issue as they’re often interesting enough. They’re also often brief enough to get through before a sense of dragging kicks in.

Combat is pretty straightforward; Die the enemy before they fell you. For Final Fantasy IV Square introduced the active time battle system, which involves waiting for a meter for each character to fill before using one of their abilities. It makes battles feel more… active… and it works well enough.

Square also eschewed character customisation and flexibility in favour of fixed roles. As characters level their stats improve and those who use magic gain new spells. Some characters have specific abilities; one might be able to jump and another might be able to throw items at enemies. Essentially there’s a place in combat for each character and they all do a thing that makes them useful. The roles also help further characterisation in a pretty straightforward, yet effective way which is just another nice little thing.

I’m not sure why, but Square Enix reduced the amount of exp required for gaining levels. As such, leveling up happens more frequently than in previous versions of Final Fantasy IV. It’s so frequent that you end up overpowering almost every enemy without trying. It makes me think of how the Pixel Remaster games could benefit from difficulty options. That said, leveling can function as a player-manipulated difficulty control. Generally if you’re just playing a game you should level at a rate where some sort of challenge remains throughout. That should be the baseline and your leveling rate shouldn’t actively remove challenge.

I’m not sure how it is for others, but the only time I had anything remotely difficult was during the final boss. However, that difficulty mostly was around spending turns reviving my party rather than anything else. Outside of the final boss there were times where relying on auto-battle was more convenient, but due to enemy composition I had to stay involved pretty often which was appreciable. At the same time, due to how easy it was to steamroll just about every enemy eventually battles became boring. It’s easy enough to even run from some battles and still have little, if any challenge.

Usually lack of challenge in game isn’t an issue so long as it’s not a byproduct. Final Fantasy IV Pixel Remaster‘s lack of challenge feels like a byproduct. I strongly suspect the original wasn’t designed with power fantasy in mind. I also strongly suspect there wasn’t much thought put into how changing exp requirements impacted the gameplay.

In terms of presentation the game looks fine. It’s similar enough to previous editions, yet changed enough to feel slightly new. There’s a vibrancy to areas, characters and enemies look familiar; you get the idea. It appeals to nostalgia and does that well enough without feeling entirely “classic”. More importantly the soundtrack is pretty solid. Much like the previous soundtracks some pieces have additional sections. Here they fit more often than not, but more importantly the music overall is highly fitting of the experience. It just gels really well. That said, there some choices that are highly distracting, such as the the snare in the main world map theme due to its harshness and sudden cut. The same snare may show up in a later track but it blends in much better there.

The other one that comes to mind is a particular theme which now has added choral vocals. Whilst not quite at the forefront they still take a lot focus away from everything else on that particular track. To be honest, it seems really superfluous and not considered. It’s just verbose when the track was suitably dramatic without the addition. There are some other issues in places, but as said before, the soundtrack overall is highly fitting. It’s solid stuff and pretty well considered.

Of the six games, Final Fantasy IV Pixel Remaster might be the most difficult to recommend. In part that’s due to Final Fantasy IV‘s overexposure. Now to be fair it is a really important game for Square. Its focus on narrative and character development without pacing or gameplay suffering helped it and the company stand out in an (admittedly small at the time) pack. However, it might just be more exposed than any other Final Fantasy.

The reason why this is an issue is that this particular iteration needs to make a strong argument for itself. It does not. Why would I play this version over another? The main thing I can think of is lack of availability. The nostalgia grab is there; that’s part of the point of this one existing. Other versions offer the same without nostalgia being part of the focus. Ultimately this iteration plays fine enough. It’s competent and it represents Final Fantasy IV well enough, but you’re better off looking for a different version.

Final Fantasy IV Pixel Remaster is available on Steam and various app stores.

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Five-Hundred Word Challenge 1143: Rambling Inferred

So I’ve got things to do and some of that involves heavy procrastination, of which I should stop doing as there are more important things than heavy procrastination. However, I will not stop as I’m on a mission of sorts.

I’m on a mission… of heavy procrastination.

Though on a more serious note I think I’m just tired. I finished two reviews yesterday and sure, one of them just needed editing and re-writing so it took a bit less time than the second one, but it still meant I was active for a fair bit longer than I’d normally be and as such took a bit more time to get to sleep than usual. Well, that and procrastination, but that’s neither here nor there.

There are few clouds in the sky and there is some nice music playing. It is music I’ve not listened to before and it’s not exactly the most amazing thing ever, but it is nice enough. It’s pleasant and it’s pleasing and it has a nice, relaxed feel to it which is probably what I need at this particular juncture in time.

Sure, what I really need to do is stop being lazy and get on with getting on. However, that’s not happening right now so I’m just gonna continue on with the crapping on about things and hope for the best. Sometimes it turns out alright and sometimes it doesn’t, but at least I can say that it certainly is something that I do, so therefore it is something that I do and… yeah.

Where am I going with this? What am I saying? Is there any substance to this writing? Should I rethink what I am doing here? Should I rethink many of the things that I do? I’m not sure, but I know that what I am sure about is the fact that I am currently writing, though when this is read I will no longer be writing this bit of writing and I cannot guarantee that I will be writing something else. There is every possibility that there will be no writing and so it could be inferred that my statement, or at least my phrasing is suggestive of a lack of truth.

Of course it depends a lot on how you look at it, for obviously the intent is clear but the way I’ve written the sentence allows a lot of room for misinterpretation, so therefore I’m opening myself to a world of criticism I do not want to have to deal with, but now I will and that lies on me. Such is life, I suppose.

So anyway I think that I need to rethink that sentence. I need to spend more time thinking about how it comes across and I need to think about how I go about making it airtight. Of course I won’t, but I need to at some point and so I am choosing to claim that I will, despite my inevitable forgetting of the claim.

The time it took to write five-hundred words: 06:41:09

Nothing particularly interesting. Just waffling.

Written at home.

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SS Minmi

So my understanding is that this boat is The SS Minmi, or at least what remains of said boat.

When I was processing this photo I decided to push the black levels a lot. I can’t remember why but I do like the result, but I cannot explain why. Just something about it appeals to me.

This is my submission into Leanne Cole‘s “Monochrome Madness” for this week.
I suggest checking out Leanne’s photography, as well as checking out what other people submit.

A lot of what people are submitting will likely end up here.

I hope you enjoy.

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Final: It Comes To Us All

I started this one shortly after the previous review and finished a rough draft pretty quickly. In a sense not much changed from that draft to the below, but there was a bit of rewriting to make sure things made sense.

I don’t think that the result is anything interesting, but I think it works, if only in how quickly I was able to get it written more than how it talks about It Comes To Us All.

Most of my interview and review work now appears on Culture Eater.
My colleague and I set up a Patreon to further develop Culture Eater as a source of good quality arts coverage from both ourselves and our contributors.

We’re looking at what we can give to supporters as we don’t want to set up a one way relationship, so suggestions are welcome. Podcast Eater is one of the things we’ve got going and (aside from the next few weeks) new episodes are available through there first.

Please consider supporting, or at least sharing the Patreon page with others. Please also check out what our wonderful contributors are contributing.

I hope you enjoy.

Final’s It Comes To Us All seems to explore sound and form as though it was ending. Its sounds spread across an expanse and often come off as though keeping a tenuous grasp whilst in a constant state of decay.

It Comes To Us All carries a sense of vague clarity. Occasionally bits and pieces come through the sounds with a sense of distance, but also a sense of familiarity. They’re recognisable as something you know, but it’s not necessarily clear what they are. It’s much like a sensation of memories memories changing, fading and disappearing into nothingness over time. It’s also like seeing places you know significantly changed and trying to reconcile the resultant conflict.

Sadness and perhaps mourning comes through, though not always. Some pieces seem to take on a more “neutral” stance, though perhaps they are more subtle. Often, however, emotion is more obvious than not. That said, there’s no overstating and so the expressiveness doesn’t come off as either cheap or unwarranted. It’s the right amount and it comes through without force; it feels natural and effective.

It Comes To Us All seems like it shares a space with EXPECT NOTHING AND THE KINGDOM SHALL BE YOURS. It could be a companion; it could be a continuation. That said, it is it’s own thing. It’s more active and immediate, and a more textured work. The songs here are comparatively brief and less willing to engage in quiet, but they don’t become pointlessly loud and overbearing.

With It Comes To Us All it seems like Justin Broadrick had an interest in cycles, or at least taking something and seeing what happens when it smears over time. Regardless of it being the case or not, throughout there are parts that seem to grow in warmth, low rumbling, or heaviness the longer they run. There also seems a sense of calm and comfort that comes through in places. It’s kind of a mixed bag, but it’s also unified and makes sense. It’s an exploratory album but it doesn’t meander; there’s no need.

It Comes To Us All is available here.

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Final: Expect Nothing and the Kingdom Will be Yours

This one was easy to finish but I don’t think I say enough with what I wrote.
Not sure. Anyway, I got an idea of the album across and that’s enough as far as baselines go, but I certainly could’ve said more.

Most of my interview and review work now appears on Culture Eater.
My colleague and I set up a Patreon to further develop Culture Eater as a source of good quality arts coverage from both ourselves and our contributors.

We’re looking at what we can give to supporters as we don’t want to set up a one way relationship, so suggestions are welcome. Podcast Eater is one of the things we’ve got going and (aside from the next few weeks) new episodes are available through there first.

Please consider supporting, or at least sharing the Patreon page with others. Please also check out what our wonderful contributors are contributing.

I hope you enjoy.

So Final’s EXPECT NOTHING AND THE KINGDOM WILL BE YOURS (henceforth Expect Nothing) came out a few months ago and what it carries is music that is perhaps “dreamy”.

Expect Nothing‘s pieces are more vague and they are specific. Sounds suggest more than state, and they reach out over long and sometimes wide distances. At times there’s a sense of sounds either fading or disintegrating; at others they come off fragile, yet remain continuous. However, throughout the pieces hold a sense of motion through sounds gradually shifting in form.

Perhaps Expect Nothing is conceptual and looks at a single theme from different angles. Maybe it explores a theme and breaks it down into separate components. At the very least it feels conceptual, but that could just be down to interpreting how the title and music work with each other.

Despite the aforementioned vagueness there is a strong emotional undercurrent that comes through the songs. Slowly weaving through low sounds a melancholy permeates, almost wrapping itself around you. Maybe it does; it certainly has a gripping effect. It’s a gentle grip, however; the emotive qualities don’t overstate, keeping the pieces from feeling verbose.

Final is likely Justin Broadrick’s most naked project. I think that’s due to its length of existence which has afforded him plenty of time to think about how it works as a form of expression. It’s confident in being bare and exposed, and perhaps that’s why it often takes on both minimal and maximal forms. As such, Expect Nothing works because, despite its vague sounds and low murmurs, it expresses in a really pure way.

Expect Nothing seems to work in waves and cycles and it does so with a heavy weight. At the same time it remains gentle. Perhaps that’s part of why the pieces are gripping; there’s no assault and no front-loading. The album holds no interest in blurting everything out. Instead it presents itself as it is. It takes the time it needs, allowing itself to move around you and sink in.

EXPECT NOTHING AND THE KINGDOM WILL BE YOURS is available here.

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Silhouette at Sunset

This photo was taken almost a month ago whilst going for a walk around my area.
This is a pretty simple photo and I like it that way. Maybe the shift in the sky’s light level is a bit stronger than I’d like, but overall I think it works nicely with the trees being in silhouette.

This is my submission into the two hundred-and-thirteenth Lens-Artists Photo Challenge.
The theme for this one is “Here Comes the Sun“.

The host of the Lens-Artists challenges cycles weekly between the following people:

Week 1 – Tina

Week 2 – Patti

Week 3 – Ann-Christine aka Leya

Week 4 – Amy

Week 5 – John Steiner

Week 6 – Sofia Alves

Week 7 – Anne Sandler

Week 8 – Guest host

This one is hosted by Amy. Leya hosts the next one.

I recommend participating in the challenges. They’re enjoyable and allow room for interpretation of the theme without straying too far. If you don’t participate, then I recommend that you at least check out what others of the Lens-Artists community are submitting.

I hope you enjoy.

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Five-Hundred Word Challenge 1142: Ramble Without Music

I let my music stop playing so I could prepare to draft out a review, but that was at least a good few minutes ago and I haven’t started. I’ve drifted off to some other place and all that, but also the need to do work as I am currently at work has distracted me and so the absence of music is a bit of an odd one at this particular moment.

I guess it is odd as I spend a lot of time listening to music, so right now not having that and having something that’s close to silence instead is a bit odd as I usually listen to a lot of music.

I wonder if it is going to affect how this will turn out, but maybe it won’t. I guess it would in the way that I will talk about this as it is something that is happening, but beyond that I imagine the writing will be similar to what it usually is, as is the way of these things on the odd occasion, with the odd occasion being constantly, but I digress.

Sitting here and I hear sounds that I usually hear so nothing changes there. I notice some machine buzzing a bit more, but outside of that there is no rhythm and melody hitting my ears. There is little else going on but I sit here and I think about the sounds that aren’t coming from my speakers a bit more.

I think there is little to think about in this particular setting, but then again there always is a lot to think about and so I just sit here and I think about what I am doing and what is going on and all of those other things that I think about. Is there anything here that I can offer beyond my noticing that there is no music playing from my speakers right now? Of course there is plenty that I could offer, but I sincerely doubt that anything like that will happen today, if it will indeed happen at all.

I think that instead of that I will just look outside my window and appreciate the late afternoon glow as soon sunset will be here and that is not something I can prevent; nor is it something that I would want to prevent. Maybe I will experience it without music, but there are things to be done that involve music and so the quiet must last for only a few more minutes before it must disappear. Otherwise it will last more than a few more minutes and I’m just struggling to get things written, but sometimes that’s just the way things go and therefore I should get on with it all, if there is even anything to get on with.

So anyway, the thing to take away from this is that I wrote a bunch of words and didn’t say much with them. I guess that’s roughly less than usual. Not quite sure.

The time it took to write five-hundred words: 05:50:45

I think that this is alright for how fatigued I am at the moment, but that’s all I can say because it’s pretty empty writing.

Written at home.

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A Poem About Thinking

I threw myself into this just so I could get moving and the result is pretty rough.
I think I’ve captured something but this could’ve been said better with far fewer words.

I hope you enjoy.

I think of how to proceed with my words
I think of which steps I should take
I think of how I get from here to there
I think about what I am doing
I think about the need for rest
I think about the need to create
I think about indecision
I think about thinking some more

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