Final Fantasy Pixel Remaster

This one came easy.

I knocked out a draft faster than I expected with little struggle.
Spent a few lazy hours editing this today, again with little struggle.

I think some of it reads well. Overall the review could be better, but I think the tone and description works better than usual.

Most of my interview and review work now appears on Culture Eater.
My colleague and I set up a Patreon to further develop Culture Eater as a source of good quality arts coverage from both ourselves and our contributors.

We’re looking at what we can give to supporters as we don’t want to set up a one way relationship, so suggestions are welcome. Podcast Eater is one of the things we’ve got going and (aside from the next few weeks) new episodes are available through there first.

Please consider supporting, or at least sharing the Patreon page with others. Please also check out what our wonderful contributors are contributing.

I hope you enjoy.

Recently Square Enix commenced re-re-re-release of a few of the Final Fantasy games; specifically the first through to the sixth. Once more there were changes, with these ones promising a visual update that appeals to nostalgia, updated music and gameplay tweaks and the like. The first three came out at once and the remaining three to be coming at a later date. Anyway, that’s the preamble. Now onto the amble.

Final Fantasy‘s plot is thus: Stuff’s awry. Crystals governing the world are going dark and elemental fiends are causing some trouble. It’s up to your group to save the world, but before that becomes a thing a knight by the name of Garland kidnapped Princess Sarah of Cornelia…

It’s a fairly simple premise that has remained as such throughout the game’s various versions. Much like the gameplay, it feels very much like something from fantasy tabletop. You’ve a pretty direct quest with little in the way of diversion, though those diversions of course end up being (mostly) requirements for the main quest. There’s a bit of Ultima and Wizardry in there too, but I digress. It’s not a complex plot and it doesn’t need complexity; it does just enough to justify its existence whilst giving you a little more of a reason to start playing.

Before you get the plot rolling you choose your party’s jobs; Four from six, and all have strengths and weaknesses which help determine the peaks and valleys in difficulty throughout your time playing. Other than the possibility of an upgrade, your jobs are set in stone; The only way to change them is to start a new game. Interestingly, the only other mainline Final Fantasy to have this kind of permanence is Final Fantasy XII; specifically International Zodiac Job System and early versions of The Zodiac Age.

The gameplay loop is thus: Go to a town, do what you need to do / speak to NPCs, go to a dungeon, do the thing, head back to a town / go to the next town.  There’s an order of events the game nudges you through, but at a certain point you get a lot of freedom in how you want to proceed. As such, if you’re newer to the game there’s probably a specific route you’re going to follow, whereas with more experience you might mix it up a bit.

Towns exist only for restocking / healing, buying new spells and working out where to go next. All accessible buildings are of the necessity type and NPC dialogue is strictly to the point. Equipment and spells are incremental, as are their costs, but this becomes less of an issue the further into the game you get as Final Fantasy loves to throw gil at you.

Combat is also straightforward. Get the enemies’ health to zero before they do to you. Some things feel revamped and, in terms of difficulty most fights fall somewhere between the Final Fantasy Origins and the PSP version of Dawn of Souls. Commands function the way you’d expect them to, as does equipment. Stats gained from leveling up are random, but your combat prowess overall improves. Essentially there are no flashy bells and whistles added.

Spell charges return and for a while they add an element of resource management. However, due to ethers existing in this version, their cost and how they function, after a while spell charges become a nonissue. Whilst ethers are liberating, Square Enix probably shouldn’t have bothered to add them in as after a point it’s far too easy to remove the impact spell charges should have. At the very least ethers should not be as affordable as they are considering how much of a sheer benefit they provide.

Generally regular enemies are mostly easy to get through once you hit a certain point and start functioning more as punching bags. Bosses not so much. They seem to be tougher this time around. As you fight powerful beings, the difficulty around them is refreshing as there’s more tension to those fights.

As a side note, the font takes up far less space in the battle menus than it should, as do the enemies some of the time. At times there’s a fair bit of empty space on the battle screens; something some resizing and repositioning could’ve helped diminish.

Dungeon exploration is fun and at times challenging considering how lengthy dungeons can feel. There are treasures to find and most of your enemy encounters take place in these locations. However, considering how drawn out dungeon exploration can become, the addition of a map comes as a double-edged sword. On one hand it makes getting the treasures much more of an efficient process and can cut down on exploration time. On the other, using the map can make dungeon exploration feel more tedious; especially when used in conjunction with auto-battle once regularly using it becomes viable. Considering more modern conventions can have such an impact probably says a lot about Final Fantasy‘s design. Maybe their inclusion should’ve seen a different approach.

The graphics are fine. They’re pleasing enough and punching a shark looks pretty crisp. Many of your character and enemy models feel faithful to the earliest of Final Fantasy‘s forms to some degree. Some things are more modern, such as the sunlight on the world map’s ocean, though when you see it in two different places in a very short period of time it feels off. Still, most things fit and help express the setting as a fantasy world.

The music also is fine, though a bit hit-and-miss. The compositions are tight and expressive, and some now have more depth and nuance which is quite welcome. However, some of it is far, far too bombastic for what is going on. Some instrumentation doesn’t quite work and feels verbose, though most of it is fitting. As a soundtrack the compositions are great; as something part of the game, some of the compositions work and some don’t. A better way of putting it is that the compositions can come off as more celebratory of than fitting for the game.

So is this the ultimate form of Final Fantasy? Is Final Fantasy worth playing? This is a refined experience, but the modern conveniences create new weaknesses, or at least reveal weaknesses that weren’t necessarily apparent. From a historical perspective this is worth playing, especially considering how much the series changed. From a gameplay perspective, you’re getting a basic experience, albeit a solid one. Generally it feels like this is version exists to evoke nostalgia without completely banking on it. If you’re looking for nostalgia, then you’ll probably be right at home here.

Final Fantasy Pixel Remaster is available on Steam and various app stores.

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Path Around a Brick Pit

As seen at Sydney Olympic Park.

Sort of an eerie photo, though maybe it’s more dull than eerie.

Anyway, MI hope you enjoy.

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Rough Domo Sketch

This was a really rough sketch of Dōmo-kun done yesterday.
I plan on redoing this at some point, but right now I’m content with the result.
I was trying to draw a shark but ended up with Dōmo-kun instead.

I hope you enjoy.

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A Few Cows and Trees

This was taken when I drove back from Melbourne to Sydney earlier this year during Autumn. The image was taken in the same location as these ones.

I feel as though this would’ve worked better had I not worried about the cow farthest to the left, but I still like that I got it and the bare tree in one shot.

I think there’s a dullness to this image that, combined with the cloud cover out of the frame, helps to make the area feel a little more dry than it might actually be. Still, it was a pretty dry-looking area when I drove through.

This is my submission into the one hundred-and-sixty-seventh Lens-Artists Photo Challenge.

The theme for this one is “Colors of Autumn“.

I’m not sure as to how traditionally autumn this image appears, but it is an image of this particular area as it appears during autumn. Then again, this area might look a lot like this during most of the year, but there are plenty of areas in Australia that don’t appear much like a traditional autumn during autumn.

The challenge is hosted by four people and cycles weekly:

Week 1 – Patti

Week 2 – Ann-Christine aka Leya

Week 3 – Amy

Week 4 – Tina

This one is curated by Amy. The next one is curated by Tina. Tina’s theme has been announced in advance, and the theme will be “Seen Better Days”.

I recommend participating in the challenges. They’re enjoyable and allow room for interpretation of the theme without straying too far. If you don’t participate, then I recommend that you at least check out what others of the Lens-Artists community are submitting.

I hope you enjoy.

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Mid-Squawk

This was done a few hours ago.

I was streaming some lazy sketching this afternoon and decided to try and sketch a photo I took of a silver gull a few years ago (here’s another photo of the same silver gull).

I feel as though this looks more intense, which probably has to do with the slightly altered proportions. Maybe. No idea really.

I hope you enjoy.

 

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One Thousand Word Challenge 134: Gloomy, yet Nice

Alright, so here’s a thing that comes forward on a cloudy day where the clouds threaten to rain.

They reign over the sky and then rain over the land as they move and shrink, then reform as some other formation somewhere down the line. Such is the way of things, I suppose.

I’m sitting here and I’m safe from the rain and for that I feel fortunate, but I also feel as though the day is being wasted ever so slowly. Perhaps that is a good thing, though perhaps that is a bad thing. I do recognise that it is important to have days off, but right now I feel restless. I could be productive, and I guess I am by doing this bit of writing, but I want to be productive outside and not inside.

Alright, so it is not raining at the current moment, but I don’t feel like going outside. I desire to go outside, but I don’t feel like it, and that’s not really important anyway. What is important is getting things done in a timely manner, and making the most of the time I have regardless of what I am doing.

Still, despite it being a gloomy day, today feels nice to some extent. It is slow and relaxed and perhaps in riding that there may be things that see themselves completed in a manner of acceleration, as they say. Maybe it won’t feel like some sort of acceleration, but the plus side is that stuff will get done and there is every possibility it will get done quickly. Then again, maybe nothing will happen at all, and perhaps that also is okay. There are other things out there far more important to deal with and so if this all goes by the wayside today, there is little in terms of worrying that will prevail.

Well, I say that, but of course there will be plenty of worrying and stress and a series of other things, but right now it’s all about basking in the glory of the relaxation and taking it easy, even though I am trying to race against a timer at the present moment. Still, this feels pretty laid-back in a manner of speaking. There is a pressure, but right now I’m not feeling it. I’m just doing my thing and taking it easy and all of those other things.

Would prefer to use a different keyboard, however. Still, worse things out there.

The room is warm and that’s nice. No air conditioning unit used and it’s just a nice and small time in the room, I think. Usually it’s the worst room in the house when it comes to any temperature, but right now it’s okay, and that makes me happy to some extent; well, maybe not happy, but content at the very least. Content is good, but I still remain restless and so in that restlessness I keep on banging away on the keyboard in the hopes that something comes forward and that something has some relevance to anything at all rather than nothing at all.

It does, but that’s neither here nor there at the current moment. Perhaps at a later moment when said later moment takes over as the current moment, that will be the case, but right now it isn’t and that’s fine by me.

So now that I’ve reached this point I might have a sip of my TEA and then get on with other things. I know that soon this will need to wrap up, but I almost don’t want it to. Almost. There certainly is much of me that does want this bit of writing to end as the sooner it ends, the sooner I can do other things and the sooner I can do other things the sooner I can move onto the other, other things that are out there that require my attention.

There was meant to be some gardening done today but I jammed one of my fingers in a ladder yesterday and so there is no gardening to happen today. Maybe not for a few days, but eventually there will be gardening again and that will be a day where there is some gardening done. It will be more than none. Besides which, it’s gloomy outside and even though I want to do things outside I don’t want to be outside in the gloom. Sure, it’s not that big a deal, but I feel like being delicate and demanding at the present moment. Besides which, I’m almost snug and for that I’m feeling quite fortunate.

Perhaps in the afternoon the clouds will clear and the day will reveal itself as a lovely one. During that time then maybe there will be more strength in the desire to go outside, thus leading to me going outside and experiencing the world that is out there once more. However, for now I will sit here and bang away and hope for the best and then do a bit of this and a lot of that, and slowly, yet surely something will reveal itself as a series of thoughts that loop a little too much, but at the same time not enough at all. Such is the way of things and such is the way of getting the things done, I think.

Well, maybe not right now, but maybe also. Who knows right now?

I don’t.

I think I’ve said all that I can at the moment and so I think that it will now come time to wrap this all up. Time to do other things and see where those other things take me. Perhaps they will not take me anywhere on this relaxed day, but that’s fine right now. There are other things that are more important and a lazy day is not always the worst thing to happen, so long as I don’t let the pressure take over, of course.

Then again, maybe I will. For now though, who really knows?

The time it took to write one thousand words: 11:22:94

Somewhat fast writing.

Not exactly great writing, but it feels mostly relaxed, I think.

Written at home.

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Flight Through Fog

I thought I’d shared this one but I hadn’t, so here it is now.

A lot of space in this one, which kind of makes the gulls look scattered, though I don’t imagine that they were.

I hope you enjoy.

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Five-Hundred Word Challenge 1000: A Movement; A Motion

Stretch legs, then get running. Need to get moving. Not sure as to where, but it will find me, somehow.

There will be a movement; there will be a motion. There will be the feeling of the sensation of a breeze as it seems to hit the body as it moves through air and resistances are felt in a manner that they often are felt. That will lead to some sort of reaction as I move through the atmosphere and I move through the air and my feet hit the ground at a level of force that I do not usually employ, for I am not one to often run, if ever really.

Keep on moving. Look forward and rarely elsewhere. Need to make sure that I am moving in the right direction. Need to make sure that I stay on the path and do not lose it. Need to make sure that I do not end up floating away due to a lack of paying attention. Might cause some issues as I’d need to get back home sooner or alter and being at the mercy of air currents is not something I ant to do, if I a to be honest.

Might get caught in a tree though and then if that happens I’d be able to climb down and be more attentive due to the consequences of my mistake. But I digress.

There would be only the moving of forward and no locomotion in the reverse direction, for the need would be to move forward and not backward. There would be speed of variation, but hopefully it would not vary too much as I’d rather keep steady and moving where I can over where I cannot. That is what I would most prefer.

I will follow the path and I will go forward and I will move at an accelerated pace, for the need to move at an accelerated pace is one that I need to satisfy for various reason related to the motion involved in running and how that motion takes part in the act of running and all those other fiddly things.

Perhaps there would be sweat that would come out of my glands and as that would happen I’d cool down a bit which somehow would allow me to go that little bit further that I would need to go in order to complete the running that I would do, as it would be in a loop and that loop would form the suggestion of a closed track, or maybe something else entirely.

I will need to make sure that I have water with me so as to be able to stay as hydrated as necessary during this journey of journeys. Perhaps it might not be necessary at all, but it is better to be prepared than it is unprepared, so therefore I will make sure that the preparation is prepared. Then I shall run and I will feel the breeze as I move onward.

The time it took to write five-hundred words: 05:38:54

Fast, but perhaps not fast enough.

A little more focused than a lot of my recent writing and that may be a good thing.

Written at home.

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A Poem About Long Work Days

This wasn’t what I was initially going for.
I was hoping for something more about fatigue making days longer, but instead this became about work.

Oh well.

I hope you enjoy.

Drawing out days
To fit into hours
Whilst each heavy blink
Moves things forward

Yet all remains static
And stretches over eternities
Whilst changing in instants
In new forms of the same

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