Tea on the Edge

This was taken whilst working on the same shoot as this photo.
I’m fairly certain the only reason why I took this photo was due to how I was able to frame it as it was aesthetically pleasing to me. Still is.

This is a pretty simple shot, but I think there’s a nice change in textures and colours that I like.

This is my submission into the two hundred-and-forty-sixth Lens-Artists Photo Challenge. The theme for this one is “Still Life“.

The host of the Lens-Artists challenges cycles weekly between the following people:

Week 1 – Tina

Week 2 – Patti

Week 3 – Ann-Christine aka Leya

Week 4 – Amy

Week 5 – John Steiner

Week 6 – Sofia Alves

Week 7 – Anne Sandler

Week 8 – Donna

Week 9 – Guest host

Patti is curating this one. The next one is curated by Leya.

The challenges are fun to engage with. The themes are specific enough to keep some focus whilst loose enough to allow room for interpretation. I recommend participating as it’s a fun community to be engaged with and it’s a good way to focus on subject. If you don’t participate, you should still check out what others of the Lens-Artists community are submitting.

I hope you enjoy.

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Principles of Geometry: Zero in the Zenith

I feel I was kind of able to immerse myself in the sounds as I wrote this. I didn’t quite go into the moment but I was almost there.

The song is pretty interesting as it feels minimal, but it’s not… I think. Anyway, this feels more inspired by than it does representative of the song. If you listened to it whilst reading the below you’d probably find it fitting. Maybe not.

Principles of Geometry’s “Zero in the Zenith” is from Burn the Land & Boil the Oceans.

I hope you enjoy.

Sound grows and spread and rises. A calm warmth seems to wash over gently and from it layers of hum rise. Seemingly a dance of precise, muffled sound and all is at ease. All is celebratory, but all is at ease.

A few brief flashes here and there marking out and guiding melody and the motion comes through in pauses. Underneath change comes through the stillness as layers don’t compress upon each other.

The drama is there but it is not verbose. The sounds seem more wanting to not lash and strike, and are happy to keep things low and so they do, even as they fade out as the song ends.

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Sunlight Wakes Near the Path

When I took this photo I was verbally expressing my wonderment at how the sunlight fell across the landscape. This photo doesn’t quite capture the scene as it was, but it gives a good idea, I think.

I hope you enjoy.

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Principles of Geometry: Springed Dodge

Not too sure what to say with this one.
I tried to just write but I couldn’t switch off. I think the result is fine but it doesn’t say enough about the song.

Principles of Geometry’s “Springed Dodge” is from Burn the Land & Boil the Oceans.

I hope you enjoy.

Low. A dawning. Something hums on the horizon and it slowly moves into view, revealing details that seemed impossible.

Suddenly everything is there. A beat pulses away and a sound oscillates in grandiosity. Other keys sounding specifically like piano holds a steadiness and attachment; it anchors.

Suddenly those keys seem to warp and reverse, and soon something akin to voice comes in. It seems mechanical and detached and it sounds almost like words. The sounds continue to seemingly destabilise, but they remain firm. They remain anchored to the beat and the oscillation. The keys keep warping, occasionally extra beat comes in and it all holds grandiosity and drama, but it seems menacing in a way. Still, it doesn’t seem imposing.

Eventually the final beat is struck and the oscillating sound draws out its last moment in stability. The warping has finished and it disappears quickly into the horizon. The beat then returns but at a distance, and something seems to rise and move closer, and it moves rapidly but it suddenly stops as the song ends.

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Nubya Garcia: Source

I was thinking a fair bit about what I was writing early on, but as the song progressed I sort of let go of that. I don’t think that quite came through, but I like the result here. It’s rough; it feels like a sketch, but I think it works in at least capturing some of the song.

Nubya Garcia’s “Source” is from SOURCE.

I hope you enjoy.

Bass steps into a firm strike and the sounds unfurl. The bass remains steady, percussion lively and keys seemingly glistening. A moment of easing back and saxophone moves about, helping smooth the edges whilst taking a firm position.

A slight stepping elsewhere for a moment before the sounds continue their interplay, moving with a grace and ease. Another slight stepping and this new realm holds space and quiet.

Here the instruments seem to have separated, or at least moved away from each other. There is space and there is distance, but they soon move toward each other once more. There was a calm and now a liveliness builds. It continues on and it transforms into something that seems stressed, but maybe it is release.

It’s as though a history is being told and it keeps going, but instead of an explosion it suddenly shifts back to a something calm, but it doesn’t feel awkward. It is gentle and smooth and it makes sense.

In this new space the percussion, bass and piano continue their movement in steps and strides and slides, and some of it floats and some of it walks. Once more there’s a build as the keys continue moving and about and around everything, striking out but never attacking. The percussion bursts gently and seems to pulse whilst the bass keeps itself steady without staying still.

Once the saxophone returns that liveliness dissipates, but not entirely. Seemingly a question is put forward, or maybe it is a statement. It’s not definitive, but the sounds are, and they echo that slight stepping as they close and the song ends.

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SeaLife Park: Trifecta

One listen for this one.

Something that kept popping into my mind when I was writing this was the idea of a candle flame in a dry and dark space. At the same time I was getting imagery of lying in a park along The Sydney Coastal Walk, watching clouds drift out to the ocean. I’m not sure if I captured any of that well as I tried to talk mostly about the instrumentation.

Overall this feels very much like a loose impression of the song, and I think that’s fine.

SeafLifePark’s (aka Sea Life Park; I’m not sure which is correct) “Trifecta” is from SeaLifePark.

I hope you enjoy.

Emptiness and space. Soon guitar comes in and sways back and forth. A lingering hum appears for a moment and stops the moment percussion strikes. Some pause and the hum comes back with the percussion. And disappears.

The guitar dips for a moment before the percussion becomes more steady and vocals murmur words. And percussion disappears again, and comes back again. The guitar stops swaying and prepares to stand firm. The hum returns as something else that moves with the guitar and slightly seems to rise from it, but the space does not fill much and all seems quiet.

The vocals return and the hum softens a little, and soon the vocals disappear and the guitar sways once more. This is a return to the main passage, but there’s a bit more percussion and interplay between sounds.

The guitar lifts once more and grows lively, or at least lively relative to what it was before, and the sounds interact with each other. It seems as though there’s a question being asked and said question is surrounded by uncertainty, but at the same time there’s a strong sense of the relaxed and carefree, but the space creates a thick veil that shifts as required. It’s something warm but also cold, if only a little.

The sounds begin to settle and once more; the implication of nothingness is there, but then guitar and percussion return. They stretch out and echo in peace, waving with prominence and quiet and the implied nothingness becomes clear as its own hum, growing louder and perhaps warmer.

The guitar and percussion move in and out from quiet and loud and echo out on the new hum, and it seems to push on forward and outward, but it’s all gentle and pleasant and calm. It’s warm and relaxing.

Soon the hum stops. The last few notes of guitar curl outward and percussion gently laps at the space as all grows quiet and the song ends.

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Five-Hundred Word Challenge 1240: The Wheels Keep Turning

Once more I am tired and maybe that’s a good thing. Maybe it’s a bad thing. Maybe it’s just a thing.

I’m tired due to lack of sleep and a bit of running about but that stuff has been good. Maybe not so much the lack of sleep but the running about certainly has been good. It has been productive and hopefully it remains productive.

Still, I feel the need to write more. One of those days where the desire is there but the body isn’t as willing to allow it to happen, or something. That and having stuff I need to get done sooner rather than later.

Stuff I’ve said too many times and am continuing to say, really.

So I sit here and I drift off on currents that are not visible yet felt, but they’re not felt in here so I’m really just drifting on my own ego, trying to work out what it all means as well as what “it” is. I’m trying to work out a lot of things and this is only a small part of the pie, but what is that pie?

I just realised I could write about how the injury I sustained whilst doing a course for uni that wasn’t logged and recorded is having an increasing impact on my life and due to it not being recorded there’s not much I can do in terms of compensation. Of course the impact could be temporary but this bout has been quite prolonged, so thanks for that uni.

Maybe I’ll write about that another time when I can think through the whole thing with a bit less anger, but it’s quite frustrating as I’m trying to get stuff done and there are times when I now have to stop as I end up being physically unable to do things for a bit and it’s frustrating.

But yeah; I might save that one for a full ramble. It’s making me angry right now.

Anyway, the day keeps on drifting and the smallness sets in, and part of me wonders if this really is it and there’s nothing else, but of course there’s plenty. You keep fighting the desire to self-defeat and you keep pushing on, but it gets hard sometimes. It gets hard because the wheels keep spinning but the road doesn’t end and everything changes but you can’t get off the road; you just keep on driving.

So I keep sitting here and hope that something will change and my continual pushing on will lead to some success, but it’s a slog and there’s only so much I can do as the continual push on in the face of adversity and all that crap, you get the idea.

Anyway, I think I’ll wrap this one up here. Let the wheels spin a little longer and maybe the sun will rise, but the sun always rises and the night always finds itself moving away in an endless dance, and we all bear witness.

The time it took to write five-hundred words: 10:35:81

Slow and that’s fine.
Not a good bit of writing, I think, but it’s expressive so it’s likely worth something for that.

Written at home.

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Reservoir Garden

This was taken at Paddington Reservoir Gardens whilst I was working on a music video shoot. Fairly certain the reason why I took this is I liked the way everything looked where I was standing, and that’s fine as I think this one turned out pretty well.

This is my submission into Leanne Cole‘s “Monochrome Madness” for this week. Participating is pretty straightforward and something I recommend. If you do, then include the tag “monochrome-madness” in your post.
If not participating, then at the least check out Leanne’s photography as well as what other people submit.

A lot of what people are submitting will likely end up here.

I hope you enjoy.

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Proud Rock

Not the name of the rock, but it reminds of something looking proud.

I hope you enjoy.

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Final Fantasy V Pixel Remaster

This review took a while.
I finished the game in… January, I think, and I had some stuff already written. Once I finished I wrote some more, then started editing. However, instead of going through with full editing then I put this to the side and I’m not sure why.

Over the past few weeks I did some more editing here and there and the final result is below. It’s not as good as it could have been. I think this would read much better had I wrapped this up within a few weeks of finishing the game rather than putting it to the side.

Most of my interview and review work now appears on Culture Eater.
My colleague and I set up a Patreon to further develop Culture Eater as a source of good quality arts coverage from both ourselves and our contributors.

We’re looking at what we can give to supporters as we don’t want to set up a one way relationship, so suggestions are welcome. Podcast Eater is one of the things we’ve got going and (aside from the next few weeks) new episodes are available through there first.

Please consider supporting, or at least sharing the Patreon page with others. Please also check out what our wonderful contributors are contributing.

I hope you enjoy.

Final Fantasy V, the fifth mainline entry in the Final Fantasy series of games, is the fifth mainline entry in the Final Fantasy series of games. Its original release represented a culmination of sorts and, in a sense, really was a final fantasy. Much like the prior ones it built upon and furthered what came before. Its aesthetic appearance held greater detail and atmosphere, as did the sound and in some ways the plotting. Whilst its original release was not available outside of Japan (unless you grappled with methods often considered mischievous), it saw gradual release on various devices, with some versions better received than others.

Now (or, at least a good few months ago) Final Fantasy V sees itself re-re-re-re-re-released as the fifth entry as part of The Final Fantasy Pixel Remaster series, which focuses on providing the first six Final Fantasy games a fresh coat of old paint.

The plot is thus: Portent! All is fine in the land of the world, until one day there is something wrong with the wind. A KNNNG sets out to take stock of the wind crystal, one of the four crystals sustaining the world’s elements. After a wait full of concern, their heir apparent sets out to find them. Soon, and at a conveniently-timed meteor they meet with an adventurer and their comrade chocobo, and an elderly amnesiac. It’s not long before the three team up with a pirate in order to go on a jaunt that is not always merry.

Often when playing Final Fantasy V the focus is more on gameplay. Likely that has a lot to do with the job system and occasional plot silliness. That said, this is not a game that skimps on its story. There are a lot of lighthearted moments and an overall optimistic tone, but Final Fantasy V isn’t afraid of darkness; it’s just not willing to launch right into the heavy stuff. Instead it more hints at something ominous and builds toward full revealing.

Exploration is much like what came before, and with that said it’s pretty much the exact same as what came before. You wander around on the world map, go into a town or dungeon, you get some plot, move to the next thing and so on and so forth. This often cycles pretty smoothly in part due to how the world map segments itself; it feels expansive whilst remaining mostly linear. At points the game opens up and allows discovery of optional stuff, often at times when it feels like a good time to do so.

Towns serve little else outside of resupply and some plot progression. However, in terms of aesthetic there’s a good amount of detail in structure and layout. There is less variation in town visuals than Final Fantasy IV, but  but they still feel like something a bit more than just a strictly utilitarian waypoint.

Final Fantasy V Pixel Remaster 2

The dungeons themselves are often pretty straightforward but also vary a fair bit. You’ve caves, mountains, temples, ancient civilisation-type stuff, forests, towers… you’ve got a few different areas. You’ve ships left to dereliction… Anyway, a lot of them sit well with the setting, feeling like more than something plonked down in an area. Generally they’re long enough to allow some sort of challenge whilst short enough to not drag. Sometimes there’s a puzzle, though they’re pretty minor and overall the main challenge for getting through dungeons comes from combat.

The basics of combat in Final Fantasy V are simple; reach the end of a dispute active and your enemies inert. Abetting this is the returning active time battle system which allows for selecting actions once a character’s turn bar fills. This time around most actions (including magic) are quick, if not instant to occur. Some actions have a charge time before they execute, but it’s nothing unmanageable.

The big thing this time around is the return of the job system. Simple stuff again; moving through the game gets you more jobs and you can change them around outside of battle. You have your standard knight, mage and thief. You also have a bunch that aren’t necessarily standard, such as dancer and geomancer. Each job has its own set of abilities which become available through levelling up each job. They also all have at least one empty ability slot for equipping any learned ability. You could set yourself up with, say, a white mage who can steal. You could also have a monk who can summon a random summon monster.

Because of this there’s a great deal of flexibility, leading to a fair bit of player control regarding challenge. Battles (especially boss battles) can end quickly; they can also drag out if you so wish. Whilst there are some checks and balances in place, they don’t inhibit the ability to play around too much, so there’s a lot of freedom to screw around with job and ability setup. This also impacts the addition of auto-battle as, depending on your setup you likely will end up actively managing battles more often than not.

Final Fantasy V Pixel Remaster 3

As it did way back, this version of Final Fantasy V looks good. In part this is due to the light colour palette helping to instill a sense of whimsy and magic, and reinforcing the idea of adventure. There’s enough detail to give the environment a more complex look than in previous games, but it’s not overbearing. It’s just enough to help better sell the environments as believable.

The palette and level of detail also helps the character and enemy sprites fit the game’s aesthetic pretty well. There’s a vibrancy that comes through both in and out of combat, and the characters’ expressiveness comes through clearly. The enemies often look fitting for the environments in which they appear… you get the idea. Ultimately Final Fantasy V looks pretty good, and this version keeps the aesthetic intact through appeal to nostalgia

The soundtrack is pretty strong; it’s probably one of the stronger ones from The Pixel Remaster series. The choice of instrumentation seems much more considered, though some choices are a bit iffy. Additionally, added segments to tracks feel quite fitting and often make sense. Some of the stuff that Nobuo was doing when Final Fantasy V was first released was (relatively) pretty experimental and those tracks still work pretty well when used. The more “standard” stuff also fits well, such as town music capturing a sense of humbleness or liveliness where required.

Some tracks hold a jauntier feel and keep a sense of adventure going. Others, such as some of the battle themes, make good use of brass to keep a lively and upbeat thrust moving throughout their appearance. There’s mystery, there’s magic and overall it’s one of the stronger soundtrack adaptations.

Final Fantasy Pixel Remaster 4

If there is one thing that has detrimentally impacts Final Fantasy V, it’s the pop culture references. Some are congruent with characterisation (“It’s morphing time!!!”), but in general they serve to date the game more than it should. At some point there are going to be people who play this and, likely due to the passage of time, will find a turtle making an offhand remark about eating pizza jarring. It feels forced now and it will likely feel forced then, but maybe for different reasons.

Admittedly the references are a pretty small thing in a game that’s more than a place in history. Final Fantasy V carries themes based around resource exploitation, sacrifice and determination. It also has a flexible job system that allows for creativity, and it moves at a pretty good pace. It doesn’t pull punches but it doesn’t drown in darkness. As such, Final Fantasy Pixel Remaster is easy to recommend.

Final Fantasy V Pixel Remaster is available on Steam and various app stores. Additionally it will be available on Switch and PS4 on April 19th 2023.

Final Fantasy Pixel Remaster 5

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